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    The Golden King

    The Golden King
    Objectives
    • Kill Auricorus and collect the Mote of Greed as proof 0/1
    • Return to Abbess Katia in Sanctum.
    Rewards
    10080 XP
    50 40
    Repeat Rewards
    50 40
    Your notoriety will change by

    Short Description

    End the reign of Auricorus.

    Description

    Grawl is attempting to free Auricorus, The Golden King, from the Plane of Earth. Stop Auricorus and recover the Mote of Greed as proof.

    Completion Text

    Auricorus has been stopped! I trust you'll put this sourcestone to good use, Ascended.

    Related

    Player NameGuildServerDiscovered On
    FleshlightCriterionWolfsbaneMay 13th 2011, 01:16:07
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    CuraObligatorisBrutwachtMay 13th 2011, 20:04:57
    ThoracHaphazardSeastoneMay 14th 2011, 00:32:05
    OndeArchetypeBloodironMay 16th 2011, 16:50:30
    TakhUltima NecatBrisesolMay 16th 2011, 19:05:11
    BrohrrLes Dragons PourpresPhynniousMay 16th 2011, 22:15:37
    TaliesenGaisciochFaeblightMay 16th 2011, 23:53:46
    QalenExodusDeepwoodMay 17th 2011, 02:07:01
    MeghanroseChronicleLaethysMay 17th 2011, 02:23:09
    FrediCommilitiumBrutmutterMay 20th 2011, 21:29:23
    AogConsortiumZavielSep 9th 2013, 18:05:05
    PuremagicSolis RiseGelidraSep 15th 2013, 13:06:32
    JilliThe EldersTyphiriaNov 1st 2013, 13:07:14
    AnubiiisFire and IceHailolJan 28th 2014, 00:55:29
    1 comment found
    0
    By Ckren at 2011-06-13 10:27:45

    This Strategy was taken from Maylei via the Rift Forums http://forums.riftgame.com/showthread.php?200558-Anyone-done-raid-rift-The-Golden-King


    Phase 1: Recommend CCing the adds and focus DPS on the Slave Driver. Have a tank quickly pick up any adds that aren't CCed. Once the Slave Driver is killed the adds will run away.

    Phase 2: Use more tanks if needed. These adds will teleport and memory wipe (wipe all threat on their lists) so tanks will have to taunt it when they do. Expect a few causalities.

    Phase 3: Boss attacks random people and can crit (resulting in an instant kill on players without toughness gear). Just heal through it. Will periodically spawn foothold looking things that need to be DPSed down as they do damage (can be tanked) and increase the bosses damage and reduce damage the boss takes.

    Phase 4: Similar to the Death Rift, this add will split into two other adds as you kill each one. Have tanks seperate them and focus on little adds one at a time, the final little adds will attack random targets and be immune to threat abilities, but can be kited and don't hit very hard.

    Phase 5: Boss roots the tank and does an AoE melee needs to run out of or they'll die. Keep big heals on the tank. Have your offtank pick up adds when he releases them and focus on killing those adds first as they hit hard and put a buff on the boss that reduces his damage taken. When the boss dies he'll release a few more adds, so have tanks pick them up quickly or they will run around one shotting non-tanks.

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